The CIIGAR Lab @ NCSU is a research laboratory housed in the Computer Science Department at North Carolina State University. The Lab is also affiliated with NCSU's Digital Games Research Center. The work we do in the CIIGAR lab is multidisciplinary. Housed in a computer science department, we are primarily computer scientists; however, we view computers and algorithms as tools---tools that can help provide insights into cognition, behavior, learning, creative processes, and social interactions.
What does the CIIGAR acronym stand for? Well, that's a great question. We have two main research thrusts in our lab: research with games and research with canines. Depending on who you ask and what their focus is, they will tell you that CIIGAR stands for one of two things (or maybe it doesn't stand for anything at all, we'll leave that up to you to decide).
In our games research, the types of questions we ask have to do with how to create "better" games more easily or efficiently and how people behave in virtual environments. Here we examine how computation can be used to understand and to better perform creative authoring tasks, understand and better leverage insights into human behavior (both social and intrinsic), and understand and better leverage insights into human cognition. There are more details and some project descriptions on our dedicated games research page.
In our canine research, the types of questions we ask have to do with the cognitive processes at play during learning, what cognitive and psychological processes human trainers use to effectively scaffold canine learning, and what those insights can tell us about the design of algorithms for machine learning, as well as assistive technologies. Here, we examine how computation can provide insight into learning and cognition, and how those psychological processes can help us design better, more efficient algorithms. There are more details and some project descriptions on our canine research page.
Regardless of what you call it, our research lies at the intersections of some or all of these areas:
- Artificial Intelligence
- Machine Learning
- Human Computer Interaction
- Cognitive (Neuro)Science
- Social Psychology
- Behavioral Psychology